Thursday, October 10, 2024

DnD after flaming skull


 A waterwheel that drives a bellows that has a furnace in front of it. We head west then south. We can hear some gruff noises behind a door, which seem to be from bugbears. Our health is low so we go south, and come to a large cavern. There are two elevated sections on either side. There are two big slabs in the middle with a bunch of skeletal remains, where a lot of fighting seems to have taken place. Some of us sense movement in the shadows. Sunshine asks us to be careful. 

There are zombies or some sort of undead shambling around in the dark. Kitla tells us they sense five of them. We turn around and take a passageway that's barely four feet wide, this seems to be a channel for water from the wave echo cave to drive the water wheel. The passageway is really dry. We come across another rift, we see a stream flowing from the western wall and going north. There are some secured ropes along the western wall, that fall all the way to the bottom. We also see a Drow screaming orders at two bugbears, who are shifting rubble, while two other bugbears stand on guard. 

We head back to the armoury. We barricade the armoury, but the wood is old. We take a long rest. Pho keeps watch. Towards the end of their watch, they hear a scraping on the door. Pho peeks through and sees a solitary skeleton trying to get in. Pho fires off three magic missiles twice through the small crack in the door and kills the zombie. Crawbone and ET take the next watch. Me and Kunju take the last watch, and nothing happens. We all wake up all rested. We take the mushrooms again and jump into the flame again for buffs. 

There are archaeologist bugbears drinking coffee. We come up with an elaborate plan for our bonus action that involves Sunshine with Dragon's Breath. We kill the bugbears and the drow somehow, but Spider fires and slimes me. Pho is about to rush in. 


No comments: