Had done half of it yesterday. compeleted it today, and this is what it looked like, no texturing and a terracota ground...
Pretty detailed actually, you cant see it, but there are stairs, with railings, and posts with sidebeams et all. Basically, a porper railway station, which lacks paper-stalls, signboards, clocks, and posters, but has the basic skeleton. My comp couldn't handle any more complexity in the scene. wanted the coruaggated sheeting to have more faces, this one has only four or five, and still it turned out smooth in the final rendering, though it was very unsmooth in 3ds. Basically, it is a placne with a bend modifier, and copied pasted many times.
thats the sheeting in close up. Pretty good eh?
And this is the final rendering... with as much complexity as my computer can handle (i was about to give twenty faces for the sheeting, which would have scrrewed me up big time, as it is the comp hung around three times, and the power went once. this is becoming a huge problem.
finally, it is done. But, would have liked to touch it up with stalls and such... ah well. When i make the detailed scene... mebber. But I will have to include the entire platform, actually more platforms if I have to truthfully render thane station with a local train, as i intend to do. I simply do not have the resources to model the interiours of the train, as well as the detailed exteriors of a station. Along with all the people! and poser exporting such polygon heavy figures! nearly impossible. I simply have to get more ram. damn.
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