Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Thursday, July 31, 2025

DND 53

The Kidnapper takes me away with Figwit, in the bag of holding. Figwit was produced in front of the Brother of Renevieve, and took me somewhere, leaving the assassin behind. Creek and 1319 tried looking for me but did not find anything. They saw a bunch of people waiting beneath who started climbing up the hill towards the monastry. Rest of the party goes up. Tsui was constantly getting headaches, pointing towards the centre, really wanted to go to the crypts. They did not find much but, they found among the caskets laid down, found a staff. Found another room on the side with three columns, two of which were <hdhfiosdfosdhf> one of them had a circlet. Creek got the same headache, picked up the circlet, and escaped by flying away. Skua took them to a sort of a bay of sorts, an alcove, with a ledge inside with well-formed evidence of a bonfire. Erryone lights a bonfire and rest. 

They scry on Figwit, and discover 2-3 hours since the kidnapping at the cloister, find a weakened, bloody Figwit tied up in the dark somewhere. Everyone discusses what is to be done, discuss the circlet, something comes over and transforms into a shadow. Thundersteps and grabs the circlet. When that happens, a portal appears right next to Tsui, and another appears right next to 1319. It is open for a very brief amount of time. The circlet starts disappearing because of the shadow that has engulfed it. 1319 and Creek make a grab for the circlet. 

Monday, July 28, 2025

DND One Shot Jungle of Murram

 We played a one shot today, the first session for a kid. 

There was Semafor, a Druid, a Half-Elf Bard called Dastana, a Dragonborn Wizard called Bubo Bubo, and Ghost, a halfling Monk. There was also Vace Entura, a firbolg warlock who never showed up. We meet at a tavern in a town on the outskirts of this magical forest. The guide meets us there. It is raining, there are dark clouds over the forest, and purple lightning in the unnatural, off-season rain. The tavern master tells us that we might meet some forest spirit to help us, and that the dinosaurs are located deep in the forest. 



Ghost takes us to their Nani, who tells us to go try and find the spirit, and equips us with gear. I borrow both an umbrella and a raincoat. We head off into the forest, and here the cries of an animal. On investigation, we encounter a cute baby triceratops. The Druid talks to the animal and figures out that she is looking for her mother. She agrees to follow us, after we promise to look for her mother as well. 


We follow the glowing mushrooms and reach the cabin in the woods of the spirit of the forest, guarding everyone, called the Accountant. The accountant is a stegosaur with books instead of armour plating. She asks us to get rid of a bunch of pesky pterodactyls that have been stealing her breakfast and attacking the chest with the original books. We do that. I almost die in the encounter, but we clear them out. 




We then head deeper into the forest, come across a large mushroom tower, there are many big mushrooms here. We enter the door using a spell, after solving a riddle: 

No water, no sun, we cannot grow
We await the one whose hands will glow
Bring green to life, and let the jungle know

We use dancing lights. The Druid does. Then inside, there is a staircase, and another door with a riddle. 

I hear no song, though once I danced.
My feet are still, my heart entranced.
Let melody stir leaf and stone,
Sing me awake—I am not alone.

The Bard and the Druid sing the song and open the door. Within it is a myconian big dad, with a direwolf familiar. Ghost has a mongoose familiar too. The Triceratops, Angelique attacks the direwolf and is taken down immideately, and the myconid casts a net on me and the Bard. I give myself extra HP with Second Life, and then get out, chromatic orb on the dire wolf and some unseen roaring creature, that happens to be a dilophosaur. The bard and the monk are using knives, the druid a quaterstaff, and we manage to take down all the enemies, free the forest, and dispel the storm. 



There was a ghost trex that got edited out in the interest of time. I had as much fun as the kid lol. 

Thursday, July 17, 2025

DND 52

We get busted out of bird prison by four birds, there were elves and monks who came to jump me but failed, some dwarves came to pick up Pyro.

We go to some safehouse, while skua gets our stuff. Pyro was sent by the Duregar to find 1319 and get him back. When Pyro takes a walk outside of Mandirdasa. My god, is so mad at me.

The dwarves are gonna send aid. Leman Tollard was formed by five heroes who closed the fire plane tear. IF anyone can do it, it is probably people from leman tollard.

Emissaries keep visiting from all the planes except the Earth plane. The embassies have been established to check for tears in the fire plane.

I see a dream. A loremaster whose maps I had destroyed, scribbling on a scroll of figwit. PArents adventuring, cooking, taking care of things. !319 walking bye. Confident in the skin of who they are are. I see my siblings some rich, some poor. As they know who they are doing what they want to do. Mysvision shrinks smaller and smaller, unaware of who you are who you want to be perfume. Adventurer, librarian. Perfumer, my vision of myself becomes smaller and smaller, and I feel a hug from behind, sense a person grasping you and holding you warm embrace, featureless expanse, I see many people from my life going about being who they are. Gives me confidence, brings me out as a person, I know who I am because of this person. I turn around to see who it is, featureless void turns into a dark featureless void. there is darkness, there is no one around. I wake up in the dark in the same state of paralysis. There are some candles, faint smell of incense in the airm that  reminds me of a memory that does not exist.

History Check

A long time back, leman tollard used to be a singular island used to be made up of martials with diff techniques. THe name of the island was tullard. A massive volcano came up, very strange, not a seismic place. Dimagin. MAssive volcano tear mountain of fire that sundered the entire island into five pieces. The hordes of the sultan, salamanders, fire elementals, poured out of the tear. There was also this creature that was different from anything, a beholder who was helping the sultan do this. Champions of the five nations... it was lucky that it happened on this island, they were successful in keeping the expansion right there. Champions of closed the rift.

Batushka had records of how this thing was done.

Met this horse. They hold a considerable amount of sway in this place, money has corrupted people.

Ker Dumas guilt caught up to him.

Creek I am happy that Ker Dumas was a good guy. We let ourselves be blinded by gold.

Gold madness is athing. Alakai and Batushka may be corrupted.

Sondered. We know his name.

Son, we have been away for business with mushroom royalty. When we came back, our house was burned to ashes. be careful, mom.

We are in leman tollard, going to underdark.

If you need any help let us know, stay safe, we are okay.

How do I contact you just use sending.

Creek uses the repressive meditation technique, in spire of gunlad. 

Thursday, June 12, 2025

DND 50

 We were taken to a long tree and we were all separated. We talked to each other psychically. We run out of spell slots. The people on the island knew all our secrets and suspect us of killing the captain. All my stuff is taken away. We are taken to govt building where we are charged. 

You are charged with the murder of Ker Dumas, leaving monastic part, consumption and illegal trade of drugs, murdering civilians, captain grotto, our case would be heard three days later and the captain would be getting in touch with us. 

Monday, June 02, 2025

DND 49

We speak to the crew and figure that it is going to take two days to go to lemon tollard. Creek tries to take the help of the crew to figure what happened. Creek tries to talk to Mason about snackks stash. Tsui takes a swim underwater to check out the environment. Tsui just sees barnacles, right into sunlight shining into their private parts. She signals creek. 1319 scries on the manacles, sees the body of the cap in the hold. We know a very sharp weapon was used to cut the flesh. 

On the night of the third day, the tree we saw many days ago was very tiny, it grows bigger and bigger till we see the largest tree I've ever seen. It is almost as large as a mountain. To get to the tree, we need to go around an island in the north and the south. We reach Lemon Tollard late in the night. There are lots of ships of different shapes and sizes. Creek remembers a whole bunch of places, where we have taken swimming. We see a lot more races here, including tritons. 

DnD 48

 We found that the captain Grotto had been murdered, and Pyro had been injected and stabbed. The happy time did not go quite as planned. Pyro came under a localised zone of truth, and was forced to divulge everything about why they are where they are. Figwit was on crow's nest. Once Pyro divulged to the assassins that another person connected to the duergar was on board, two of the assassins left the captain and went away somewhere. The assassins talked to Gushti and went away, 1319 and Tsui follow the assassins. Tsui and 1319 hear sex noises from the cabin, but it is actually Pyro being beaten up or something. Everyone rushes upstairs and the assassin in the cabin disappears in a puff of smoke that smells like sulphur. When we go back, we see Gushti is killed as well. Pyro speaks to the dead bodies in the hold, we only get the name of the merchant who had hired the boats to put in the crates Thorin Mur. The assassins had sneaked aboard using these crates. 

Gushti was told to help these people because of the Barabedroar, the CIA of the dwarves. The shadow dwarves who operate in the dark. We scry the dwarf sleeping at home. We cannot figure out the nature of the Runic stone blasting out sex noises. We see a massive tree faraway in the distance on the horizon. 

Thursday, May 22, 2025

dnd 47

 We go to kerr elai and dasvidanya, we look for the boat, the Gillyflower, we see the half orc captain arguing with some people, called Brotho? Grotto, she was complaining about how delayed she was, and someobody asked for last minute shipments to lemon tolard. We go have some food at Laughlin and Sons, we pack some food and come back to the ship. 

The ship sets off, we go to our partners. Pyro and Creek are together, Tsui is by herself, 1319 and Figwit are together. Creek is drinking a lot at this point. Tsui was also having food and talking to us. Figwit gone to crows nest. Gustie the dwarf makes great connection. Captain gets upset at 1319. Creek goes for some naughty fun time with the Captain. Someone garrotes Creek and captain's head rolls to the ground. 

DnD Figwit

 u44

We go to a library, look up different things, and kill a tentacle spawn head beast, Pyro removes curse and discovers we never went to the tower in gunlad, and we were used as batteries. 

u45

Figwit hunts fish with bow and arrow. One of the fish is stolen by a cat. 

The villagers gather around and drag out the body of the old librarian from the monster. We bury the bodies int he forest, after taking some samples. Pyro makes us remember what happens to us. We see a white light, gnomes and goblins capture us, we are all made to cast all our spells in a flesh room. If a creature is necessary to cast the spell at we see a fleshy humanoid mannikin that we cast the spells at. 

An orc empties a gold purse to keep up the illusion. 

we settle for the night.

We go back to the Wascally Wabbit. No one has prepared dinner. People are concerned. 

We speak to Marina. We have forgotten about Jimbo Genevieve is my fiance. Marina tells us she does not know more than we do already. I just came to see my family. Beorn is my neighbour who lives very far, I gave him some money and told him to take care of my farm. Nothing like oh you never had grandchildren, I never had kids. Two of them don't exist for you anymore, this is all witchcraft. 

Tsui says there is a connection between the creature and the memories. Nobody could remember who the bodies were. Either the creature landed from heavens or transported from hell, who knows where it came from, there must be a connection. If you go away and you come back and I am not there or Selena is not there, maybe it is not the creature then, it is something else, maybe it is this stupid town. 

If we meet somebody named Clara and Leonard. Some people say there is a ghost in the school who appears at night. Jimbo had feeling, went to look, found monster. we dig up the librarian who asks us to make sure her cat is fed. 

Kolgard. We go to the wizards tower, he has paid for a year, and has gone to learn a new spell. 

Vickram. is the landlord. Its a bachelor's space. 

The last message on the book reads: I saw something reflected off of wiccan's bald head, it did not look human. I need to investigate it tonight. 

We get two horses and a cart, leave the town and reach Kolgard on afternoon of the third day. Ppl r not racist. Beorn, rolf David. We sell the horses, ensuring they live till old age. Then we head to the mission. There are all sorts of creatures in this town. We find the mission, it has the symbol of lemon tolard. 


Thursday, January 30, 2025

Underdark 43

We look around and find a stream, seeming to be magical hydraulics that goes towards the North. Tsui takes a bath while I cautiously check out the water. We set up camp for the night. Aracockra does flyaround and comes back. Tsui is already asleep. I will take a long rest. We walk west and eventually hit upon a path, and we follow it west for seven days. We come upon a little hut, that is adjoined to a decent-sized farm growing a bunch of winter vegetables with a little pond attached to the hut as well. It is about to be noontime, there is smoke coming out of the chimney, a little glow from the windows.

A very old woman walks up with a big basket of vegetables towards her hut. Old woman invites us to eat. The old woman tries to tidy up, makes us comfortable, heads over to kitchen and starts preparing some teas and hands it to everyone. Her name is Marine and her daughter Selene who married Eric and has an Inn in Manderdeesa. I have two great children. 

Then people talk to each other that I know nothing about. Im dreamwalking and see Tsui and 1319 contemplating the stars, Pyro loses appetite and tells 1319 we need to go to Koham. Jimbo gives Creek some cloak. We come to a town with a solitary guard at madredisa. Wascerly Wabbit. Its a large town, bigger than Kohan, but not so populated. Pyro trips and falls down, but no one knows what caused Pyro to trip.

We go to the Wascally Wabbit, Selene and Mark seems to have forgotten about their kids. We see footsteps headed towards the tavern from the gate, six go one way, one goes towards the tavern. We map out the entire sewer system. We go back to the Wascally Wabbit and do an FBI style investigation of whole place. We find a place to hole up in and go through a series of horrible dreams. We wake up with five people in the room with a drawing of a mysterious figure in a sun-lit land. 

Saturday, January 25, 2025

DND Underdark Episode 42

 Back to the campaign after three years. 

We kill a dragon in a tower. Dragons on a hoard of gold. The floor is made of acid. The tower flushes us through. We have a hunger for gold. IT was a well banalnced fight with a staff that had weird effects, casting spells at max level, and killing the ability to cast that spell. We run away from some orcs after escaping the tower. 

Sunday, October 27, 2024

MOthership

The company discovered signs of biochemistry Samsa 6, establish a Greta Base and Heron terraforming station using a skeleton crew. They have been there for a year and have discovered a species of arthropods and killed them all. 9 Months ago, the colonists captured something for experimentation and study. Six months ago the base lost all communication. 3 months ago we were hired to check out the Greta base. Six weeks ago we entered the Samsa VI system, and we were not getting any response from the Greta station. 

We are woken up from cryosleep. We dock with an executive transfer ship called the Metamorphosis. We meet our liason called Maas. Short guy, pencil moustache, thick eyebrows, sour expression. He hands us stimpacks. Zeno, Xenobiologist who specialises in extraplanetary exploration, biological, botanical, ecological, and Im here to collect some data and get it back to the terraforming department. Big glasses, short, set of microscope lenses on heads. Jumpsuit that says Fubar. 

John and I fix stuff. Nondescript. 

 Maas points towards Greta base. Our mission is to rendezvous with second lieutenant Kaplan, the marine commander of the colony. We have to evacuate Dr Edem, the mission specialist and colony's synthetic science officer, Hinton. 

Jon and Lee

A pilot and a copilot named Renfield. We enter into the atmosphere of Samsa VI, we hear alarms blaring. Its an old dropship. The whole thing is vibrating. There is a severe tropical storm cloud that we are breaking through. We land on a muddy pad, with the blurred silhouette of the Greta base in the distance through the thick sheet of rain. We come to a large metal door, rusty. We hack through the door. There is a muddy corridor. 

Jon and Lee get a pulse rifle magazine each. We come across a ransacked mess hall, which is a mess. There are claw marks everywhere. We a woman's head ripped from her body. We see a makeshift barricade against a door. On the right is a door that goes to the pantry, there is an upturned table with cakes splattered everywhere. The body has paper cut types of marks. 

I take Xavier's Dog Tag

I get two frag grenades, a butterfly knife, a porno mag, and smokes


Thursday, October 10, 2024

DnD after flaming skull


 A waterwheel that drives a bellows that has a furnace in front of it. We head west then south. We can hear some gruff noises behind a door, which seem to be from bugbears. Our health is low so we go south, and come to a large cavern. There are two elevated sections on either side. There are two big slabs in the middle with a bunch of skeletal remains, where a lot of fighting seems to have taken place. Some of us sense movement in the shadows. Sunshine asks us to be careful. 

There are zombies or some sort of undead shambling around in the dark. Kitla tells us they sense five of them. We turn around and take a passageway that's barely four feet wide, this seems to be a channel for water from the wave echo cave to drive the water wheel. The passageway is really dry. We come across another rift, we see a stream flowing from the western wall and going north. There are some secured ropes along the western wall, that fall all the way to the bottom. We also see a Drow screaming orders at two bugbears, who are shifting rubble, while two other bugbears stand on guard. 

We head back to the armoury. We barricade the armoury, but the wood is old. We take a long rest. Pho keeps watch. Towards the end of their watch, they hear a scraping on the door. Pho peeks through and sees a solitary skeleton trying to get in. Pho fires off three magic missiles twice through the small crack in the door and kills the zombie. Crawbone and ET take the next watch. Me and Kunju take the last watch, and nothing happens. We all wake up all rested. We take the mushrooms again and jump into the flame again for buffs. 

There are archaeologist bugbears drinking coffee. We come up with an elaborate plan for our bonus action that involves Sunshine with Dragon's Breath. We kill the bugbears and the drow somehow, but Spider fires and slimes me. Pho is about to rush in. 


Friday, August 09, 2024

DND wave echo cave

We see an apparition emerging from the floor. The ghost attacks Sunshine with her finger. We kill the ghost and find a chest full of coins that we give to Kunju. We head north, up a flight of stairs, Sunshine breaks opens a door, enters a room with a spherical green flame on a brazier, and hears the words "gear, stop, who are you?". Sunshine is the only one who hears it. Sunshine starts telling the ghost about their life story, the flame has never heard of Neverwinter. 

The flame is asking are you friend or foe, and then what is the password. Sunshine says kthxbai and heads out. Sunshine is telling us about the guardian flame. We can see a lot of weapons. Me and Pho go in and Pho tells the tentacle eyed monster (the spectator) behind the flame we are friends, its job is over, and it can go, and it poofs. We check out the room, get buffed by the flame and we get a cool mace called the lightbringer. 

This entire time we have been inside the cavern, we do hear a constant beating, a booming from the heart of the mountain. There are arcane sigils and the wards that have something to do with the fire. we leave the fire and go north. 

We go down some stairs, that opens up into a massive cavern. There is a cavern with massive surges of water causing booms. This is the wave echo cave. The head of a giant octopus emerges from the depths. We attack it, kill it, take a short rest and head west. We come across a furnace with mummified bodies of gnomes, orcs and goblins. A water wheel is not working, the place has not been used for a long time. 

A glowing round shape jumps out of the furnace. A flaming skull comes out of the furnace and the mummified corpses around us start moving. We kill the skull, which begins to reform. 

Thursday, August 01, 2024

DND Phandelver after Cragmaw

Edward tries to ask the divinition statue about real parents. We take ten days and get to Phandolin. A new policing force has been set in place. We meet a guard who has been sent to reinforce the place. The villagers are looking at us with admiration, but the direwolf is making them apprehensive. Que is well behaved. 

We reach the Town Master's hall. Crawbone casts heroism on Gundrim to perk him up. We return to Sildar, who is happy to see Gundrim alive. Sildar thanks us and promises to send the reward to us later on. We show them him the head of the doppelganger. 

Gundrim tells Sildar the Redbrand scum didn't help you did they. Gundrim wants to go and find his brothers immediately. Sildar tells us that there are weird goblins with lights in their eyes. We are ready to go to Wave Echo Cave. 

For some reason we look for Baked Goods. Gundrim asks for two hours to get ready. We go armour shopping. We buy half-plante. The shopkeeper finds it hilarious that we are going to the Wave Echo Cave. We don't find any armour for the Dire Wolf. 

The shopkeepers name is linen grewwing? 

WE take two days and trek to a mountain and go into a canyon inside a valley between two mountains and come to a crack. Inside is the body of one of the dwarf brothers with some supplies, meat salt, spices and gear, pickaxes, shovels. He has been attacked by a weapon and some magical poisonous attacks. At a stalagmite, there is a pit. 

We go down the put and there is the body of a goblin in filthy rags with green streaks on its body and an elongated head. This was not a cragmaw goblin, and its teeth are not filed. It died by falling into the hole. We get rid of some mosquitoes, and then enter a cavern with mushrooms. We eat purple mushroom that gives us dark vision. 

Then we see a room sealed with fire. We enter it and an apparation accosts us. 


Friday, July 19, 2024

Dnd phandelver

we see a large wolf come out Gundrim is being held by a bugbear Goblin is pressing knife against kneck Pho convinces him that we will let him go if he lets Gundrim go They gank us We fight back We fight a dopelganger and the goblin king we adopt a wolf then we kill a brain who almost kills us Chainmail Shortsword Heavy crossbow Long sword Golden Idol

Wednesday, June 14, 2023

DND Netherdeep Vol 26

 

The underwater cavers we explored so far

Jazco is way in the front. Rangu checks out the cavern and finds that the vents are sort of breathing water. We catch up with the group. 

Redrawing all the caverns. 

Jazco is far ahead of us. We want to take a short rest. Jazco reaches the end of the corridor, and finds another grotto. There is ruidium corruption everywhere. Skeletons and bones are strewn on the ground everywhere. The remains are vaguely humanoid. There is a shining spear jutting out upright in the middle of the room, emerging from a pile of bones and weapons. 

Jazco throws a rock at the spear, but the rock slows down. The rock makes contact with a skeleton whose ribs fall off. It tilts weirdly and just slumps there. Jazco heads back and hears Woolf's message. Jazco describes the grotto with the skeletons and the spear. 

We rest in the corridor. We then head towards the grotto. Jazco tries to use mage hands to displace the spear, but they are not strong enough. Rangu says fuck it watch my back, and sticks his hand inside, it is cold. About 80-90 feet away, Rangu spots an exit from the Grotto. Rangu then goes and tries to grab the spear. Rangu casts speak with the dead. 

Nothing happens. 

Rangu casts it on a number of skeletons, and there is no answer. Rangu then touches the spear, nothing happens. Rangu picks up the spear. The entire grotto starts reverberating, and fades. Everyone hears a soft voice that says "you shouldn't have done that", and above Rangu, a pale blue figure of a young child materialises out of nowhere. A sculpture of a man that that seems to be carved out of ruidium spawns next to the boy. It is a stern, sullen man. The man introduces himself as Theo Nathope. 

He asks us if we want to rescue Alyxian and the Apotheon. Ruidium man says baby Alyxian will kill us all if he leaves us for any reason. Floating about 20 feet above the room is a giant ruidium sphere that is slowly rotating on a tilted axis, about 50 feet in diameter. Theo puts his finger to his lips and points even higher. There are a pair of giant sharks swirling around the top of the sphere. 

The Apotheon tells us not to touch the red moon. Rara is a bit crazy, but Rara does not touch the sphere. Theo tells us that we have to walk very slowly towards the end of the grotto. Yazhi casts identify and finds out that it is a spear of warming, a magical weapon that warns you of danger. 

Jazco is cursed, and anyone around them has a disadvantage on saving throws. Woolf peaks into the small chamber, which has a half buried stone statue of Alyxian. Tendrils of ruidium are growing out of the damaged areas. In the chest of the statue, there is a hole, inside which there is a dull red key with a moon shaped handle. 

Rangu touches the mote and absorbs the fragment of abhorrence. Everyone gets a vision. We see a market with monsters. A woman is kneeling, tensely holding a weapon. She stands up, with an expression of disgust and anger and spits on your face. Harbringer, Omen, we sheltered you and you gave us death. Rangu takes damage if they start a turn when frightened, and can push away anything that gets attacked. 

We take the key and follow Theo. Theo goes through a secret door. We cannot find the door. Wolf kicks the base of the door and the wall opens up. We see Theo resting on the ground with his head resting on his arm and says, "you guys took a long time didn't you?"

There is a ruidium archway in the centre of the room. The walls are expanding and contracting like the insides of a beating heart. Theo goes through the arch. We hear a roar. We see an axe stuck in an orc. We kick the cloven orc down and breathe heavily from vanquishing another foe. We are surrounded by soldiers and followers, who take a step back at our gaze. There are whispers around us about omens and harbringers of death and malice and bad luck. The whispers culimnate in a white noise and we snap back to the arch. 

Theo tells us that the visions are a manifestation of his suffering, and all of that suffering has made him evil and malicious. But Alyxian can be helped and he has goodness in him. We then hear a howl, a human howl, like a person wailing. We are engulfed by darkness, and we all see visions. Of Ankharel, Wildmount, corpses and ruins. Theo tells us that this is what awaits us in the heart of despair, and all the visions are a metaphor for something. 

Alyxian was a damn good warrior, but never was a poet or a writer or a creative type. We go to a darker, colder place, with tendrils of ruidium rising around the walls. We see a small, pale, white light hovering six feet above the ground in a crevice on the wall. Rangu touches the mote. 

We find ourselves kneeling before a temple of Avandra the changebringer. We hear ourselves muttering to ourselves. "Fight for the Freedom of others" The hand is shaking. We feel the ground shaking beneath us. We here the clack clack of claws as these aberrations with claws and and tentacle faces burst out of the ground. 

Theo crouches in a foetal position in the centre, while we fight the three aberrations. He talks about the creatures sharing the rage and sorrow of Alyxian, who also have some peace submerged beneath his anger. 

Friday, June 09, 2023

DND Into the Netherdeep Vol. 25

When we take the names of the ghosts, we are addressed by the sisters as Alyxian. They tell us that they would save us again even knowing their doom. We go to another cavern, and Rara touches a mote again. 

We go to another cavern, and there is a fallen creature. Ayo and their gang is around the creature. Irvan is missing his arm, which has been replaced by a metal arm. We almost have a fight, but they leave us alone after hurting us and breaking our hearts. Galsariad shows his true colours. 

We find 750 gold and a dual potion. We then go into a crevasse. We see a vision of Alyxian looking over a wild grassy expanse that transitions to a charred landscape. We also see a monstrous fish with streaks over its body moving far above us. 

Rara touches the shiny, yells out, fish attacks. Rara casts darkness, but the fish swats rara with tail and swallows rara whole. 

We fight with the fish and start running away. 

Thursday, June 01, 2023

DND Into the Netherdeep Vol. 24

We pick up two owlbear statues and rubies from a treasure chest, then go on to explore the cavern system. Everyone gets rooted to the spot. In the vision, every step anyone takes leaves behind ruidium corruption, and everyone has a red glow. The people fight a bunch of evil warriors attacking commoners in a village, in a vision. 

Jazco and Woolf go into a crevasse that opens up that has a mote of crackling red light floating over a pedestal. They hear some message from Alyxian, asking them to give up hope. On the pedestal is a stuffed Moorbounder. They see a Rara hears a faint whisper, 'Maeska, my old friend'.

Rara reaches out to touch the sphere. Yazhi is not fast enough to cast resilient sphere. The moat gets aborbed by the ruidium hand. Bright red light shoots from Rara's eyes, and Rara is transported to the child's room, cleaner, fresher and without toys. The murdered woman is giving birth to Alyxian. Her husband is holding her hand. A midwife is helping her give birth, and the child comes out. It is silent make no noise, but its eyes open up and looks everywhere. 

The midwife immediately hands over the baby to the mother in disgust. "Even he knows, he is preparing for the dread omens that will haunt him for the rest of his and your lives". Rara has absorbed a fragment of despondence. Rara cannot help people anymore but is immune to being charmed. 

My consciousness starts to meld with Alyxian, I get very brief visions of seeking shelter as I am travelling, and reach late in the evening to an abode of three women. There are visions of laughter, and being welcomed for food and a bed to sleep in. The vision changes, you are standing outside the same home, with three gravestones, made of jagged red crystals. In my mind Alyxian says, "They welcomed me into their homes. Why can't I remember their names or their faces. Please help me remember."

Jazco and Woolf see a vision where Alyxian's parents are trying to seek help from a priest of Pellor, but the priest tells them there is no cure for the mark of the red moon and that they will find no help there. 

We dig three graves and head inside. The furniture is strewn around the ground floor of the houses. There are corpses everywhere, including the three women, and five very rough looking, malformed humanoids, dressed in rags. There are also two men clad in bloodstone chainmail. 

Woolf remember reading about the creatures. These are Grimlocks. Rangu clears the space, finds a cushion, and casts speak with the dead. There is a faint breeze, but nothing happens. We look around the house and find out the names of the three sisters, Meri, Marisa and Celeste. Once we learn all the three names, the bodies get swallowed up by the floor, and three ghosts emerge. We start fighting them. 



Thursday, May 18, 2023

DnD into the Netherdeep, vol 23

The rift has just been opened, I blinked out, everyone takes some psychic damage. We see a large ruidium corrupted shark swimming towards us followed by two smaller cute dolphins. Yazhi tries to trap the large shark in a hamster ball, but is not succsesful. Jazco teleports between the sharks and blinds two of them. Rangu hits them with lightning. I manage to freeze one of them. Woolf slows down the three sharks. 

The large shark is blinded and slowed. One of the smaller dolphins is slowed. We can see the shark rapidly patching its injuries with ruidium. Yazhi turns the big guy into a sea anemone that slowly starts drifting down. Jazco starts riding a shark and casts radiant damage on the shark that can see. We kill two sharks and discuss what to do with the anemone. Our idea is to make it die in air. 

After a lot of discussion, we carry the anemone to the top of the Maw, and drop it. Rangu blasts the anemone mid way. It splatters at the bottom of the Maw, which Alita goes down and confirms. The Orc guard is scooping up the remains with a shovel.

We head to Craiyon's house. Alakritos and Craiyon are having an argument on our account. Alakritos is angry at Craiyon for sending us to dangerous missions. Alakritos is shocked and relieved. He is happy to see us back and alive. 

We talk to Alakritos about Ruidium and corruption. Then we split up to look for Ayo and gang. Jazco goes to Suncut Bazaar. Rangu goes to the river district. I go to Alluvium district. Yazhi goes to the Sigil district. Woolf goes to the Sand Heral. Rara goes to the Circlet Walk, then the Guided district. Yazhi then goes to the Ridge. 

We don't find Ayo and company. Rangu asks the Inkeeper of the Harried Mongoose to find Ayo's company and 100 gold. He tells us they were last seen headed westward from Ayu's temple. We take a long rest. Next morning, Alakritos gives us a novel ruidium dagger made for research purposes and not for any personal or professional benefit. He also gives us a bag of holding, and asks us to get as much ruidium as possible as we can from beyond the rift. 

We give Gorthag the Orc some beer, which Rangu uses prestdigitsation to chill again. We go past the rift again. Rangu scries to see Ayo's party again. They are walking through a dark tunnel. Maggie is leading the party. Galsariad turns towards Ayo and casts a cantrip that lights up the space. All of them have ruidium corruption on them. 

Everyone except me see a vision. These are fragmented memories... running through the street, looks into a puddle, there is a teenage boy who starts running away. Torches and scones are lit here and there, and it is the dead of night. There is a village hunt going on. There is darkness everywhere except for a vermillion moon. Alyxian grabs a cloak from a bar, runs into the forest, and joins the hunt. 

There is a clearing in the forest, with the red streaks of moonlight filtering through the forest. There is a scent of blood, and shouts of frantic calls by the villagers. Beneath the trunks of one of the large trees, is a young drow named Sakini, lying on the ground, barely alive and coughing up blood. Villagers are panicking. There are deep gashes on the body. She is trying to say something, but only ends up coughing up blood. 

Two large owlbears are running away from the scene. The party hears in their minds, a very sorrowful voice, as Alyxian says, "The price of my selfishness. I just wanted to hunt with them... arrggh. She died that night."