Showing posts with label VidyaGaems. Show all posts
Showing posts with label VidyaGaems. Show all posts

Sunday, March 15, 2026

My multiplayer gaming experiences

 I have been writing to pen all of this down for a long time, finally got some time today. In school and college, I played Ragnarok and A3, which was India's first MMORPG. The game is still running, but both were so grindy that I did not go much into it. My first real exposure to the world of MMORPGS was this game that released in August 2011, called Star Legends. The game originally started off as a console/PC title called The Blackstar Chronicles, but the team pivoted to mobile platforms following the release of the iPhone and the App Store. The developers, based in Texas, called SpaceTime Studios had earlier tested out the approach successfully with Pocket Legends, and then went on to develop Dark Legends, with more adult content and Arcane Legends as well. Then the development died out and the games are just hanging on. I made a community of many friends, joining guilds such as Cosmic Consciousness with EgoFury, and Neon Genesis, and Sparkling Pwnies, whose leader was Artstar, and Morphic, who was one of the first pwnies that I got exposed to. I am still in two of these clans and hop on from time to time. There was a brief resurgence among old players during the pandemic, but the games are all more or less dead now. One of the biggest pursuits all of us had was to get the legendary sets, but I lost track of one planned stage, and the items were available from loot boxes later... so they are not so rare or valuable or precious any more. 

This game exposed me to a crowd of people who jump from beta version to beta version, playing the latest games. Around 2014s Digit community organised play dates, where we tried out different games every week. This community is still active. Played Path of Exile for a while and League of Legends too, but this was only for a couple of years on this platform called Garena. After that I moved primarily to Steam. One of the games that we tried out in these play dates was Warframe, and that changed my life. 

I have over 9000 hours of gameplay on Warframe. On a couple of years, I spent more money on Warframe cosmetics than clothes in real life. This gave me access to a glorious community called Clan TriForce. We were all initially on TeamSpeak, but many moved to Discord. The game is being actively developed, but most people have disappeared. I am now the Clan Warlord, and hold the game together, including the very special reactor from the Beta version on the ground floor of our Dojo. 

After that I played a bit of MilSim with StarShip Troopers: Exterminate.... but that game died out rapidly too. Then the third big game in my life after Star Legends and Warframe has to be Wolvesville. This is a wolf simulation game that I have been playing for over five years, with activity peaking during the pandemic. I just could not stop playing ranked, spending most of the day on the game, and reaching the highest tiers. Now I just play sandbox and watch the game slowly deteriorate. The popularity has also fallen considerably since the pandemic. Here I met the Beta Wolfpack clan, with BetaMom, who is a kind and generous person. 

I met so many people along the way, had so much fun, now have forgotten many of them. Let me see... ViolentViolette, EgoFury, StarJedi, ArtStar, Morfic, Ghost... DrOrrock, BetaMom, Yuna, Tanner, MajesticUnicorn.... yeah I can only remember a fraction of my friends unfortunately. 

Feelsbadman.jpg. 

Saturday, June 29, 2024

Mag

  In the heart of a forgotten world, buried beneath layers of time and overgrown foliage, lay the marble halls of an ancient civilization. Mag, a curious explorer adorned in a suit that shimmered with faint echoes of arcane technology, ventured deeper into this realm of mysteries and relics.





The air inside the halls was cool and musty, tinged with the scent of aged stone and the promise of forgotten knowledge. As Mag passed through towering archways adorned with intricate carvings depicting scenes of celestial beings and mythical creatures, shafts of sunlight filtered through cracks in the ancient ceiling, casting a golden glow upon the marble floors polished to a mirror-like sheen by centuries of abandonment.

Mag's footsteps echoed softly as she navigated the labyrinthine corridors, her eyes keenly scanning every alcove and recess for clues left behind by the enigmatic civilization that once thrived here. The walls whispered stories of a people whose mastery of artistry and technology transcended their time, leaving behind a legacy etched in the very fabric of these hallowed halls.

In one chamber, adorned with pillars adorned with bas-reliefs of celestial maps and constellations, Mag discovered a repository of ancient scrolls. Carefully unfurling them, she traced her fingers over delicate script and intricate diagrams detailing celestial navigation and the alignment of stars—a testament to the civilization's profound understanding of the cosmos.

Moving deeper into the heart of the marble halls, Mag entered a vast chamber bathed in a soft, ethereal light emanating from a central dais. Upon it rested a towering statue of a figure cloaked in robes adorned with celestial motifs, its eyes gazing outward with a serene yet inscrutable expression. Surrounding the statue were crystalline structures that hummed softly with latent energy, remnants of a technology far beyond contemporary comprehension.

As Mag approached, she felt a faint resonance—a connection with the ancient energies that pulsed through the chamber. With a touch, she activated a holographic display, projecting visions of a flourishing cityscape that once graced the lands above. Towers of crystal and iridescent domes stretched towards the heavens, a testament to a society that had mastered the harmonious blend of art, science, and spirituality.

But amidst the grandeur, echoes of a cataclysm reverberated through the holographic scenes—a cosmic event that shattered the civilization's prosperity and plunged their world into oblivion. Mag watched in awe and sorrow as the holographic images unfolded, revealing the resilience and ingenuity of a people who faced adversity with courage and determination.

As the holographic display faded, leaving the chamber in silence once more, Mag lingered in quiet contemplation. The marble halls had yielded glimpses of a civilization whose wisdom and legacy transcended the ravages of time—a testament to the enduring spirit of exploration and discovery that drove her to uncover the mysteries of the past.

With a final glance at the celestial statue and the shimmering crystals that pulsed with ancient energy, Mag retraced her steps through the marble halls, carrying with her the echoes of a lost civilization and a profound respect for the boundless mysteries that awaited discovery in the depths of the univers

Nyx

 In the midst of a sprawling, battle-scarred landscape on the planet of Noveria Prime, Nyx, a formidable warframe, hovered gracefully above the war-torn terrain. Clad in sleek, ebony armor adorned with luminescent accents that shimmered with latent power, Nyx epitomized the fusion of elegance and deadly efficiency characteristic of the Tenno warriors.



The air crackled with tension as Nyx, suspended midair, unleashed a torrent of precision gunfire from twin pistols gripped firmly in each hand. Each shot was a calculated display of marksmanship, aimed with the precision honed through countless battles against the Corpus and Grineer factions vying for dominance on this remote celestial body.

Beneath Nyx's airborne stance, chaos reigned. The battlefield was a kaleidoscope of frenetic activity: soldiers of both factions darted for cover, their formations crumbling under the relentless assault of Nyx's psychic abilities.

In a deft display of telekinetic prowess, Nyx employed "Psychic Bolts," launching clusters of ethereal force bolts that streaked through the air like meteors. Each bolt sought out its target with uncanny accuracy, striking enemy combatants and disrupting their defenses. The bolts exploded on impact, sending shockwaves through the ranks of the disoriented foes, further weakening their resolve.

Meanwhile, Nyx's "Mind Control" ability manifested itself with chilling effectiveness. At Nyx's mental command, a lone enemy soldier found himself ensnared in a web of psychic domination. His mind clouded and his instincts overridden, the soldier turned his weapon on his former allies, unleashing a barrage of firepower that further tilted the battle in favor of the Tenno.

As the skirmish intensified, Nyx unleashed the devastating "Chaos" ability. With a sweeping gesture, a powerful psychic pulse emanated from Nyx, casting a veil of confusion over the battlefield. Enemy soldiers, gripped by uncontrollable hysteria, turned on each other with savage ferocity. The once-coordinated formations dissolved into chaos as the combatants, driven by irrational impulses, engaged in chaotic skirmishes across the war-torn terrain.

Yet amid the tumult, Nyx remained a beacon of stoic resolve. With unparalleled focus, Nyx activated the final ability, "Absorb." As enemy fire rained down upon Nyx, the warframe absorbed the kinetic energy, each impact fueling a reservoir of devastating power within. The air around Nyx shimmered with ethereal energy as the absorbed damage coalesced into a volatile sphere of potential destruction.

Then, with a decisive flourish, Nyx released the pent-up energy in a cataclysmic burst. A shockwave rippled outward from Nyx, engulfing the battlefield in a blinding explosion of psychic force. Enemy combatants were hurled aside like rag dolls, their armor shattered and their ranks decimated by the overwhelming power of Nyx's unleashed potential.

As the dust settled and the echoes of battle faded, Nyx descended gracefully to the scarred ground below, the twin pistols held steady in readiness for any remaining adversaries. Around Nyx, the aftermath of their psychic onslaught was evident: disoriented enemies staggered amidst the wreckage, their resistance broken by the relentless onslaught of the mysterious warframe.

In that fleeting moment of respite, Nyx surveyed the battlefield with a sense of quiet satisfaction. The mission on Noveria Prime had been a success, another testament to the indomitable spirit and unparalleled skill of the Tenno warriors. And amidst the chaos of war, Nyx stood as a formidable avatar of power and resolve, a testament to the enduring legacy of the warframes in the ongoing struggle for dominance among the stars. 

Wednesday, March 15, 2023

Most brutal escort missions

 Ashley in Resident Evil 4: Escorting Ashley, the president's daughter, can be a frustrating experience due to her tendency to get caught or kidnapped by enemies.

Natalya in GoldenEye 007: Escorting Natalya, a computer programmer, in the Facility level is a notoriously difficult mission due to the constant enemy fire.

Elika in Prince of Persia (2008): Elika follows the player character throughout the game, but her involvement in platforming sections can be frustrating and restrictive.

Otacon in Metal Gear Solid 2: Sons of Liberty: Escorting Otacon, a tech expert, can be difficult due to his vulnerability to enemy attacks.

Trico in The Last Guardian: The player must guide Trico, a giant bird-dog creature, through various obstacles and enemies, which can be a frustrating experience due to Trico's disobedience and slow movement.

Yorda in Ico: Escorting Yorda, a mysterious girl, through the castle and defending her from shadow creatures can be tedious due to her vulnerability and slow movement.

Ellie in The Last of Us: While Ellie is a capable companion, escorting her through dangerous areas can be frustrating due to her tendency to get detected by enemies.

The Precursors in Jak and Daxter: The Precursor Legacy: Escorting the Precursors, a group of ancient beings, through the game can be tedious due to their slow movement and vulnerability to enemy attacks.

The Little Sisters in Bioshock: The player must protect the Little Sisters, genetically engineered girls, while they extract ADAM from corpses, which can be a repetitive and monotonous task.

Sarah in F.E.A.R. 2: Project Origin: Escorting Sarah, a psychic character, can be frustrating due to her vulnerability and the constant enemy attacks.




Books on videogames

 "Ready Player One" by Ernest Cline - This science-fiction novel is set in a dystopian future where people escape their bleak reality by entering a virtual world called the OASIS. The book is filled with references to 80s pop culture and is a thrilling adventure story.

"For the Win" by Cory Doctorow - This novel follows a group of gamers who are united in their fight against in-game exploitation by corporations. The book touches on themes of labor rights and globalization, making it an engaging read for those interested in social justice.

"In Real Life" by Cory Doctorow and Jen Wang - This graphic novel follows a young girl who becomes involved in the world of massively multiplayer online role-playing games (MMORPGs) and begins to understand the impact of real-world economics on in-game activities.

"Erebos" by Ursula Poznanski - This young adult novel follows a high school student who becomes addicted to a mysterious online game that begins to infiltrate and control his real life. The book deals with themes of addiction and control and is a great read for young adults.

"Sword Art Online: Aincrad" by Reki Kawahara - This light novel series follows a group of players who become trapped in a virtual reality MMORPG where death in the game means death in real life. The series is filled with exciting action and explores themes of mortality and identity.

"The Eye of Minds" by James Dashner - This young adult novel is set in a virtual reality game called the VirtNet and follows a gamer who is recruited by the government to stop a rogue hacker from taking over the system. The book is fast-paced and full of action, making it a great read for young adults.

"Reamde" by Neal Stephenson - This techno-thriller follows a group of characters who become embroiled in a plot involving a massively multiplayer online game and a global terrorist organization. The book is filled with exciting action and explores themes of globalization and technology.

"The Daemon" by Daniel Suarez - This techno-thriller follows a rogue computer program that is designed to take down corrupt corporations and governments. The book explores themes of technology and power and is a great read for those interested in cyberpunk.

"The Accidental Time Machine" by Joe Haldeman - This science-fiction novel follows a graduate student who accidentally creates a time machine and begins to travel through different periods in history. The book is a great read for those interested in time travel and video game mechanics.

"Ctrl Alt Delete" by Nick Hall - This novel follows a group of gamers who become embroiled in a conspiracy involving a massively multiplayer online game and a secret government agency. The book is filled with exciting action and explores themes of power and control.

Fan theories in videogames

 The Indoctrination Theory (Mass Effect series): This theory suggests that the ending of Mass Effect 3 is actually a hallucination caused by the Reapers, who are indoctrinating Commander Shepard.

The Link is Dead Theory (The Legend of Zelda series): This theory suggests that the Link character in the series is actually a reincarnation of a previous hero, and that each new game features a different iteration of the hero.

The Ash Ketchum Coma Theory (Pokémon series): This theory suggests that Ash Ketchum is actually in a coma throughout the series, and that his adventures in the Pokémon world are just a dream.

The Mario is Mental Theory (Super Mario Bros. series): This theory suggests that the entire Mario universe is a product of Mario's imagination, and that he is actually a mental patient.

The Rinoa is Ultimecia Theory (Final Fantasy VIII): This theory suggests that Rinoa, one of the main characters in the game, is actually the game's primary antagonist, Ultimecia.

The Tinfoil Hat Theory (Grand Theft Auto series): This theory suggests that the entire Grand Theft Auto universe is a conspiracy theory, and that the events of the game are orchestrated by the government.

The Jar Jar Binks Sith Lord Theory (Star Wars: Episode I – The Phantom Menace video game): This theory suggests that the character of Jar Jar Binks is actually a Sith Lord in disguise.

The Companions are Werewolves Theory (The Elder Scrolls V: Skyrim): This theory suggests that the Companions, a group of warriors in the game, are actually werewolves.

The Silent Hill Purgatory Theory (Silent Hill series): This theory suggests that the entire Silent Hill universe is actually a purgatory for the characters in the game.

The Sans is Ness Theory (Undertale): This theory suggests that the character of Sans in Undertale is actually a reincarnation of Ness, the protagonist of Earthbound.

How Quake 3 trickjumpers showed violent video games are not necessarily about violence

 The Quake 3 trickjumping scene was a phenomenon that took the gaming world by storm in the late 1990s and early 2000s. At the time, Quake 3 was one of the most popular first-person shooters around, featuring powerful guns such as the BFG and the rocket launcher, and was known for its intense, fast-paced gameplay. However, it was the trickjumping community that emerged around the game that demonstrated that videogames were not all about violence, even in games with powerful guns.

Trickjumping is a form of gameplay that involves using advanced movement techniques to navigate through levels in unconventional ways. In Quake 3, players discovered that they could use rocket jumps, strafe jumping, and other techniques to reach areas of levels that were not intended to be accessible, and even to complete levels without firing a single shot. As players became more skilled at trickjumping, they began to create custom maps that were designed specifically for trickjumping, featuring obstacles, ramps, and other challenges that required players to use advanced movement techniques to complete.

The trickjumping scene in Quake 3 quickly grew into a vibrant community, with players sharing tips and tricks on online forums and hosting competitions and events to showcase their skills. What was most remarkable about this community was that it was not focused on violence or competition, but on creativity and exploration. Trickjumping in Quake 3 was not about defeating enemies or winning matches, but about pushing the limits of what was possible within the game's mechanics and exploring the intricacies of its level design.

The impact of the Quake 3 trickjumping scene on the gaming industry was significant. It demonstrated that even in games that were known for their violence and fast-paced gameplay, there was room for creativity and exploration. It also showed that games could be more than just entertainment, and that they could be a medium for self-expression and community-building. The trickjumping scene in Quake 3 inspired other games to incorporate movement-based gameplay, such as Mirror's Edge and Titanfall, and paved the way for the emergence of esports and other competitive gaming communities.

In conclusion, the Quake 3 trickjumping scene demonstrated that videogames were not all about violence, even in games with powerful guns such as the BFG and the rocket launcher. It showed that games could be a medium for creativity, exploration, and community-building, and inspired a new generation of players to push the limits of what was possible within the games they played. The impact of the Quake 3 trickjumping scene on the gaming industry is still being felt today, and it serves as a testament to the enduring power of videogames to bring people together and inspire them to achieve great things.

1990s game engines

 Build engine - Developed by Ken Silverman for 3D Realms, the Build engine was used to create popular games such as Duke Nukem 3D and Shadow Warrior.

Quake engine - Developed by id Software for the game Quake, this engine was popular for first-person shooters and was used in games such as Hexen II and SiN.

Lithtech engine - Developed by Monolith Productions, the Lithtech engine was used in games such as Blood II: The Chosen and Shogo: Mobile Armor Division.

RenderWare - Developed by Criterion Games, RenderWare was used in games such as Grand Theft Auto III and Burnout.

Genesis3D - A free open-source engine developed by Eclipse Entertainment, it was used in games such as Deer Hunter 3 and Duke Nukem: Time to Kill.

Unreal Engine - Developed by Epic Games, the Unreal Engine was used in games such as Deus Ex and Unreal Tournament.

GoldSrc - Developed by Valve Corporation, the GoldSrc engine was used in games such as Half-Life and Counter-Strike.

Dark Engine - Developed by Looking Glass Studios, the Dark Engine was used in games such as Thief: The Dark Project and System Shock 2.

NetImmerse - Developed by NDL, the NetImmerse engine was used in games such as The Elder Scrolls III: Morrowind and Freedom Force.

Odyssey engine - Developed by Westwood Studios, the Odyssey engine was used in games such as Command & Conquer: Red Alert and Lands of Lore III.

More games like Heretic 2, Turok 3, and Deus Ex

 System Shock 2 - This sci-fi horror game has a similar immersive atmosphere and RPG elements to Deus Ex.

Blood - Developed by the same company as Heretic, this first-person shooter has similar gameplay and atmosphere.

Unreal - This classic shooter has a similar blend of action and exploration as Heretic 2 and Turok 3.

Thief: The Dark Project - This stealth game has a similar focus on exploration and careful planning as Deus Ex.

Kingpin: Life of Crime - This first-person shooter has a similar gritty atmosphere and violent gameplay to Deus Ex.

Shadow Warrior - This classic shooter has a similar emphasis on fast-paced action and humor as Turok 3.

No One Lives Forever - This spy-themed first-person shooter has a similar focus on exploration and storytelling as Deus Ex.

Hexen - Developed by the same company as Heretic, this first-person shooter has a similar medieval-fantasy setting and gameplay.

Red Faction - This first-person shooter has a similar emphasis on environmental destruction and exploration as Turok 3.

S.T.A.L.K.E.R.: Shadow of Chernobyl - This post-apocalyptic shooter has a similar focus on exploration and survival as Deus Ex.

Weird simulation games

I Am Bread - In this game, you play as a slice of bread trying to become toast by navigating through a kitchen and avoiding various hazards.

Surgeon Simulator - This game simulates the experience of being a surgeon, but with intentionally awkward and clumsy controls that make it hilarious and challenging.

Goat Simulator - In this game, you play as a goat and wreak havoc on the environment by headbutting objects and causing chaos.

Catlateral Damage - You play as a cat trying to knock over as many objects as possible in a house, causing destruction and chaos.

Shower With Your Dad Simulator - This game involves trying to match up different fathers and sons in a public shower.

Octodad: Dadliest Catch - You play as an octopus disguised as a human father, trying to complete everyday tasks without revealing your true identity.

Tabletop Simulator - This game simulates a variety of tabletop games, including board games and card games, allowing you to play with others online.

Job Simulator - Set in a future where robots have taken over all human jobs, this game simulates a variety of jobs, such as being a chef, office worker, or mechanic.

House Flipper - This game allows you to renovate and decorate houses, flipping them for a profit.

Viscera Cleanup Detail - In this game, you play as a space janitor tasked with cleaning up after a violent alien invasion, complete with mopping up bloodstains and disposing of body parts.

Best Finishers in Mortal Kombat

 Babality (Mortal Kombat II) - Turning your opponent into a baby might seem like an odd way to finish them off, but it's hard not to laugh when you see it.

Friendship (Mortal Kombat II) - Instead of killing your opponent, this finisher has your character perform a harmless gesture, like giving a present or blowing bubbles.

Hara-Kiri (Mortal Kombat: Deception) - If you're about to lose a match, you can choose to perform a hara-kiri and kill yourself instead of letting your opponent finish you off.

Kintaro's BBQ (Mortal Kombat II) - This finisher has Kintaro grill his opponent with his fire breath until they are cooked to a crisp.

The Pit (Mortal Kombat) - Knocking your opponent off the edge of the level and into a pit of spikes is a classic finisher that never gets old.

Animality (Mortal Kombat 3) - Turning into an animal and tearing your opponent apart is a fun and absurd way to finish a match.

Friendship (Mortal Kombat 3) - This finisher has your character perform a dance with their opponent, complete with disco music and colorful graphics.

The Beast Within (Mortal Kombat 4) - This finisher has your character transform into a massive beast and maul your opponent to death.

Babality (Mortal Kombat 3) - This variation of the babality has your opponent turned into a crying baby with a pacifier in their mouth.

The Kreate-A-Fatality (Mortal Kombat: Armageddon) - This feature allowed players to create their own custom fatalities using a series of button inputs, leading to some truly ridiculous and hilarious finishes.

Strangest quests in videogames

"A Night to Remember" in The Elder Scrolls V: Skyrim - In this quest, the player character wakes up after a night of heavy drinking to find themselves married to a hagraven. They must then track down and retrieve their lost equipment while avoiding angry townspeople who were caught up in their drunken shenanigans.

"The Wild Wasteland" in Fallout: New Vegas - This optional trait adds a series of offbeat encounters to the game, including a crashed UFO and a talking dog. The encounters are often humorous and provide a fun break from the more serious aspects of the game.

"Claptastic Voyage" in Borderlands: The Pre-Sequel - This DLC features a virtual reality adventure where players must navigate through Claptrap's subconscious. The humor and absurdity of this quest perfectly capture the quirky tone of the Borderlands series.

"The Big Sleep" in Batman: Arkham Knight - In this quest, the player must track down a serial killer who is targeting homeless people in Gotham City. The quest has a film noir feel to it, and the dialogue and writing are top-notch.

"Gnomes, Gnomes, Gnomes!" in World of Warcraft - This quest involves searching for and rescuing a group of gnomes who have been kidnapped by a group of troggs. The humor in this quest comes from the eccentric behavior and dialogue of the gnomes.

"Big Trouble in Big Town" in Fallout 3 - In this quest, the player must rescue the residents of Big Town from a group of raiders. The humor in this quest comes from the quirky personalities of the residents of Big Town, who are all named after famous superheroes.

"The Siren's Song" in Assassin's Creed IV: Black Flag - In this mission, the player must track down a group of pirates who have been abducted by mermaids. The humor in this quest comes from the absurdity of the situation, as well as the banter between the player character and their crew.

"The Black Knight's Fortress" in RuneScape - This quest involves infiltrating the fortress of a powerful knight who is guarding a valuable treasure. The humor in this quest comes from the exaggerated British accents and quirky dialogue of the characters.

"The Naked Truth" in Grand Theft Auto V - In this mission, the player must take compromising photos of a celebrity in order to blackmail them. The humor in this quest comes from the absurdity of the situation, as well as the witty banter between the player character and their accomplice.

"Return to Sender" in Red Dead Redemption - In this quest, the player must help a postman deliver mail to a series of dangerous outlaws. The humor in this quest comes from the contrast between the mundane task of delivering mail and the dangerous situations that the player character finds themselves in

Memorable voice actors in videogames

 Troy Baker - Baker is known for his work as Joel in The Last of Us, Booker DeWitt in BioShock Infinite, and many other video game characters.

Jennifer Hale - Hale is known for her work as Commander Shepard in the Mass Effect series, as well as for voicing characters in Metal Gear Solid, Diablo III, and many other games.

Nolan North - North is known for his work as Nathan Drake in the Uncharted series, as well as for voicing characters in Assassin's Creed, Destiny, and many other games.

Mark Hamill - Hamill is known for his work as the Joker in the Batman: Arkham series, as well as for voicing characters in Wing Commander, Full Throttle, and other games.

Ellen McLain - McLain is known for her work as GLaDOS in the Portal series, as well as for voicing characters in Half-Life 2, Dota 2, and other games.

David Hayter - Hayter is known for his work as Solid Snake in the Metal Gear Solid series, as well as for voicing characters in Eternal Darkness, Star Wars: The Old Republic, and other games.

Ashley Johnson - Johnson is known for her work as Ellie in The Last of Us, as well as for voicing characters in Infamous: First Light, Tales from the Borderlands, and other games.

Keith David - David is known for his work as Captain Anderson in the Mass Effect series, as well as for voicing characters in Saints Row IV, Halo, and other games.

Laura Bailey - Bailey is known for her work as Abby in The Last of Us Part II, as well as for voicing characters in Gears 5, Final Fantasy XIII, and other games.

Steve Blum - Blum is known for his work as Spike Spiegel in Cowboy Bebop, as well as for voicing characters in the Mass Effect series, God of War, and many other games.

Warframe

 Fluid and fast-paced combat - The combat in Warframe is smooth and fast-paced, with players being able to chain together a variety of moves and abilities to take down enemies.

A vast array of customization options - Warframe offers players an incredible range of customization options for their characters, including weapons, armor, and abilities. Players can also customize their ships, pets, and more.

Regular updates and content additions - Warframe has a dedicated development team that regularly adds new content, including new missions, characters, and game modes.

A welcoming and helpful community - The Warframe community is known for being friendly and welcoming to new players, with many experienced players willing to help newcomers learn the game.

Deep lore and story - Warframe has a rich and complex lore that is gradually revealed to players as they progress through the game's story. The game's universe is vast and full of interesting characters and factions.

Engaging co-op gameplay - Warframe is designed to be played cooperatively, with players teaming up to take on missions and challenges. The game's co-op gameplay is engaging and rewarding, with players able to work together to achieve common goals.

Stunning visuals and sound design - Warframe is a visually impressive game, with stunning environments, detailed character designs, and impressive special effects. The game's sound design is also excellent, with a great soundtrack and immersive sound effects.

Rewarding progression system - Warframe features a satisfying progression system that rewards players for their efforts with new abilities, weapons, and upgrades.

A great balance between challenge and accessibility - Warframe is challenging enough to keep players engaged, but it's also accessible enough that players of all skill levels can enjoy the game.

It's free-to-play - Perhaps one of the best things about Warframe is that it's free-to-play. Players can download and play the game without spending any money, and the game is designed so that players can progress without having to pay for anything.

Best parkour in videogames

 Mirror's Edge - This game is known for its first-person perspective and its use of parkour to navigate the game's environments. Players take on the role of Faith, a "runner" who must use parkour to deliver messages in a dystopian city.

Assassin's Creed series - This series is well-known for its parkour mechanics, which allow players to climb and jump through the game's historical settings. The game's protagonists are skilled assassins who use parkour to navigate through cities such as Jerusalem, Venice, and London.

Dying Light - This game is set in a zombie-infested city where players must use parkour to avoid the undead and scavenge for supplies. The game's parkour mechanics allow players to climb buildings and jump over obstacles to avoid danger.

Infamous series - This series features parkour as a central gameplay mechanic, allowing players to climb and jump through the game's open-world environments. The game's protagonist, Cole McGrath, has electrical powers that he can use to enhance his parkour abilities.

Sunset Overdrive - This game combines parkour with fast-paced combat to create a unique gameplay experience. Players can use parkour to move quickly through the game's open-world city, while using weapons and special abilities to fight off hordes of enemies.

Titanfall 2 - This first-person shooter features parkour mechanics that allow players to move quickly through the game's levels. Players control "pilots," who are skilled soldiers that can use parkour to navigate through the game's futuristic environments.

Prince of Persia series - This series is known for its use of parkour in combination with platforming and puzzle-solving mechanics. Players control the Prince, a skilled warrior who can use acrobatic moves to navigate through the game's ancient settings.

Tomb Raider (2013) - This game features parkour mechanics that allow players to climb and jump through the game's environments. Players take on the role of Lara Croft, who must use her skills to survive on a dangerous island.

Watch Dogs 2 - This open-world game features parkour mechanics that allow players to navigate through the game's San Francisco setting. Players control Marcus Holloway, a skilled hacker who can use parkour to evade enemies and complete missions.

Gravity Rush - This game features a unique gravity-shifting mechanic that allows players to fly and navigate through the game's environments. Players control Kat, a gravity-shifting hero who can use parkour to move quickly through the game's levels.

Most well designed games in videogames

Super Mario Bros. World 1-1 - This level is an iconic example of game design that teaches players the basic mechanics of the game without any explicit tutorials. It starts with a flat, safe area where players can practice moving and jumping, followed by a pit where players learn to avoid falling to their death. The level then introduces enemies and power-ups, teaching players how to interact with the game's world. The level's design has been studied extensively by game designers to this day.

Portal's Test Chamber 17 - This level is an example of expertly crafted puzzle design. It requires players to use their problem-solving skills to complete increasingly difficult puzzles by using the game's unique mechanics of portals. The level introduces new challenges and mechanics, such as timed gates and turrets, that force players to think creatively and test their skills.

The Last of Us' Pittsburgh - This level is an example of how level design can enhance storytelling and emotional impact. It provides a tense and emotional experience, forcing players to use stealth and quick reflexes to survive against enemy forces. The level's environment, from the abandoned city streets to the creepy hotel, sets a haunting atmosphere that builds up the game's themes of survival and loss.

Half-Life's On A Rail - This level is a mix of combat, exploration, and puzzle-solving, all while keeping players engaged in a constantly-moving environment. Players must ride a train while fending off enemy forces, with the environment changing as they progress. The level's design keeps players on their toes and prevents them from feeling stagnant or bored.

Dark Souls' Undead Burg - This level is an example of how level design can teach players how to play the game without explicit tutorials. It is a carefully crafted environment that encourages exploration and trial-and-error learning. The level introduces the game's combat mechanics and enemy types, providing players with a challenging yet rewarding experience.

Metal Gear Solid's Shadow Moses Island - This level is a masterclass in environmental storytelling. It provides a great sense of atmosphere and story through its setting, with players exploring an abandoned military base and discovering clues about the game's plot. The level's design creates a feeling of isolation and danger, adding to the tension and immersion of the game's narrative.

BioShock's Fort Frolic - This level is an example of how level design can create a surreal and eerie experience. It features a creepy, decaying art deco city filled with eccentric characters and strange events. The level's design uses lighting, sound, and visuals to create a unique atmosphere that enhances the game's themes of power, control, and madness.

Doom's E1M1 - This level sets the tone for the entire game with its fast-paced combat and heavy metal music. It introduces players to the game's mechanics, such as strafing and shooting, and sets the stage for the game's action-packed gameplay.

Legend of Zelda: Ocarina of Time's Forest Temple - This level is a masterclass in puzzle design, requiring players to use critical thinking and spatial awareness to complete. The level's design features intricate and interconnected rooms, with puzzles that build off each other and require players to use the game's mechanics in creative ways.

Half-Life 2's Ravenholm - This level provides a spooky and intense experience, forcing players to use limited resources to survive against waves of zombies. The level's design creates a feeling of claustrophobia and danger, with players having to navigate through dark and creepy environments while fending off enemies. The level's use of traps and environmental hazards keeps players on their toes and adds to the tension of the game.




Friday, January 27, 2023

A tower defence game made using cellular automata


A tower defense game made using cellular automata would be a unique and challenging game in which players must use the principles of cellular automata to defend against waves of enemies. The game would be set on a grid, with each cell representing a different state or action.

The player would have to place different types of "towers" or "defenses" on the grid, each with its own set of rules or behavior. These towers would be based on different types of cellular automata, such as Conway's Game of Life or the Langton's Ant.

For example, a tower based on Conway's Game of Life might be a stationary defense that becomes active when an enemy enters its cell, and then kills the enemy by reproducing itself. A tower based on Langton's Ant might move around the grid, attacking enemies as it encounters them.

As the game progresses, the player would have to strategically place towers and manage resources to defend against increasingly difficult waves of enemies. The player would also have to adapt to different types of enemies, each with its own set of rules or behavior based on different types of cellular automata.

The game would be challenging and unique, as players would have to think in new ways to solve the problem of tower defense using the concepts of cellular automata. It could be a fun and educational experience for anyone interested in both tower defense games and cellular automata. 

Wednesday, April 27, 2022

Perfect game on Smashkart


Was playing Smashkart then this happened. I was happy I managed to kill a lot of people, but it was only at the end of the match that I realised that i had somehow, miraculously, escaped death. Now this was a room full of pros okay. 
YEAY! 
 

Saturday, March 05, 2022

Wow lol, people trying to get into my Ubisoft account!

 IDK why, have secured it with seven proxies and norton now. 

Dont blame me if im just a bit racist against these countries.