Thursday, April 02, 2020

D&D Journal - Adventures at Terra Vol 3

24/10/85/01 Tazius
Bjorn talks to the goblins and convinces them to let us join in on the feast. We are led to a barebones cave with rocks for chairs, beds, and a skyhole on top. A goblin points to a rock jug in the spring cave. Sylph sings a lullaby for some reason, and it is so soothing that everyone takes a nap.
A little while later we are called to the feast, where we meet not one, but two old friendss. Triev Rallen has somehow ended up at the feast after some solo adventures. There is also Dave there, whom we interrogate for abandoning us. He is actually David of the Seven Forests. His home is in the forest of Miir. The forests of Niir, Miir, Liir, Riir, Fiir, Diir and Kiir are spread across two continents. Dextra has Niir, Miir, Liir, while Laeva has Riir, Diir, Kiir. Nobody knows where Fiir is, it could be in some spectral plane, or a forest that once existed and now has disappeared. Dave also told us that the cities in Kastin were doing something bad to the forest, "They were always nasty to our allies. We have done nothing but give this world our bounty." The neighbouring Kingdom of Sahia though, are sympathetic with the forest guardian, and treat their forests better.
We enjoy the feast, where I stop the urge to print the pretty green backsides of the goblins. There is Kor, a hobgoblin boss with a massive broadsword and a longbow. After the feast, we discuss future plans. Dave wants to kill the bandits. We find out that the Goblins are actually having some kind of a symbiotic relationship with the forest, and are actually good. All the humans on the spikes outside were bandits, the animals were tainted animals, and the beasts wont learn the lesson to stay away. We also find out that the beasts roaming the forest may have something to do with the creature that we killed in the Sewers. Dave reveals to us that he has agents all over the forest, he was initially suspicious about us, and that we have now won his trust.
Later in the night, we find out Syl's story. Syl is a princess. The Drow mate with humans to reduce skin sensitivity to sunlight, which is how she was born. She was smuggled away as a kid and adopted and taken to a conclave. Someone attacks the conlave and she is the only survivor, she became a
wizards apprentice, to take revenge. The wizard uses black magic, and traps her in a forest where he controls all the treas and creatures. She sings to the forest, wins them over, turns the forest around and uses the forest to trap the wizard, then runs into us after the fire.
Syl asks me to start making a violin crossbow, and I begin the task. Galadriel meanwhile, is still plagued by ants. Its a big camp after the feast, with Milo, Triev, Galadriel, Syl, Bjorn, Me and Dave.

24/10/85/01 Tazius
The next day I follow the Aasamir everywhere, he has a word with the Goblin King, and we leave for Niir Faqmass, after having a walking breakfast. We camp for the night, I take the first watch, while working on the crossbow. The night passes peacefully, with just too many crickets. Galadriel takes the second watch and is hounded by ants again. Syl wakes up half an hour later than everyone else. We start the business of making breakfast again. We reach a small village, which is Faqmass. It is an idyllic settlement, where everyone looks happy, helpful and cheerful. I have a bad feeling about this.

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