Saturday, April 04, 2020

D&D Journal - Vox Island Volume 1

Have started another D&D Campaign with a bunch of people I met through a game called Pixel Starships. The Dungeon Master has a really fertile imagination, and the setting is a city where air pressure and sound related technologies and magic have a big role to play. It is a little mental. 

Evening 1
We begin at a tavern called Ale and Soda by Marcellus. Mr Crab, who is a Half Orc Warlock, Gregor, a Half Orc Paladin, and me, a Tiefling Bard meet here regularly. It is payday, and we are drinking like we do regularly. Mr Crab is an engineer, a part of the Wind Worker, who fix all the tech in the city. Gregor, is an Air Marshall, which is kind of like the city watch or the police force. I belong to something like a secret society that controls much in the city, known as the Negra Bova. While Mr Crab and I are in the Tavern, Gregor is late for some reason. We have a few drinks, play a song on the jukebox machine, and have a chSat with Gemini, who has a cool pneumatic wheelchair. During the course of the evening,  we notice that a couple sitting on a table talkin in whispers leave a note on the table. We discretely pick up the note, pay our tab and leave the establishment. On the street outside, I read the note hiding behind Mr Crab's broad back. The note says something about automated transport routes being ambushed, asking the elites to go over there and secure the artefact. We decide to investigate, just when Gregor shows up. We tell him all about the note, and he decides to investigate with us as well. We all buy a riding horse, and go out to the location.
We see the automated transport full of medicines, some valuables, paintings, miscellaneous tech, a massive machine that occupies half the transport. The corrupt Gregor fills the saddlebags on his horse. Gregor and me tie up our horses to the automated transport. I climb onto it and pocket a trinket. Mr Crab has trouble riding through the bushes to reach the wagon. Suddenly, a hellhound attacks Mr Crab. We see two more hellhounds approaching the wagon. A fight follows. Mr Crab climbs a tree, and his skeleton gets lit up by a lightning bolt. He falls, but manages to grab a branch and barely hold on. Gregor gets hurt badly and starts running away with his horse, straight into one of the assailants. I take the assailant near Gregor down using dissonant whispers, making him bleed from his eyes and ears. I also take an arrow to the shoulder, but I am better off than the other two, still on the Wagon. A couple of arrows that I fire miss their mark. Right then, a bunch of witches from black mountain come in and join the fight, attacking the hellhounds. I discretely return the stolen goods from Gregor's horse into the wagon. Serves him right for running into battle on my horse. Suddenly, there is a jet of smoke and fire in the sky, and a man in an iron suit lands right next to one of the witches, and says "hand over the artefact".

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