Sunday, April 05, 2020

D&D Journal - Adventures at Terra Vol 4

24/10/85/01 Tazius
The village is growing between the trees. The Sun is setting. Apparently its a secret village not on the maps of other nations. The houses are growing out of the trees. While most of the houses are small, ther are some big houses fused with the trees. We head towards the Tavern, which has a few holes for the sun to shine through. There is a fireplace with no fire roaring right now. There is a surprisingly large bar, with the tavernkeep behind it leaning on the bar and smoking. There are a few tables, and also a few chairs with cushions. We order lunch, which are some apples, and I get a bottle of Fairyberry Rose wine, and drink one fourth of it. I work on the violin-crossbow afterwards, while Galadriel and Sylph just chill. The tavernkeep is smoking something potent. After about an hour, David of the Seven forests comes to meet us, and asks us to follow him. Dave takes us on a tour of the village, and we see blacksmith, a market, some woodworkers, some residential buildings, the house of the village elder, an assembly ground and communal bathhouses at a little distance from the village. Finally Dave takes us to the meeting house. There are some people gathered there. Then Dave addresses everyone. 
"Today's agenda is to welcome our new friends. We also have some good news from our allies near the river bank, as well as discussing the report from Karthak. Then, we will discuss the plan of action to follow. Our allies have helped me numerous times, although there were some misunderstandings on the way. Please welcome Lindir, Galadriel and Sylpharae. Sarry, please take care of the accommodations of our friends. They helped me out when I was on a surprise survey of Niir" A lanky and jovial looking female high elf nods. Then Dave asks if we want to introduce ourselves, and all of us decline to do so unanimusly. Dave says, "as you can see, they are a pretty reserved bunch". A large and reserved looking male human with armoured a broadsword at his hip, chuckles and says, "That's good, they will fit right in". Dave introduces Gorman and Sarry, the elf woman in "shiny" rags, as his subordinates. "Gorman is a little reserved, don't mistake him for being rude". Sarry quips "he just is".  Crador has told me that they have managed to secure the location on the North. It is good news at these times. Sarry, please send a gift to Crador to show our appreciation." He then looks at us, and says "That was a permanent bandit camp infringing on the goblins, our allies near the river who so graciously hosted me. The bandits were killing the goblins mercilessly. This victory was important for us, and the pests wont bother us. Now we must discuss the report by Karthak and discuss our plan of action."

Then, Dave reads out the report from Karthak:


Karthak's people have risked their lives to find the operations of the Bandits.On the Border Near Multum - There are mass poisonings of Animals near the border at Multum
Near Sorti Tu - Nirmil is missing (Nirmil was carrying an important message for the king of Sahia). Our source who was supposed to meet him said he never met Nirmil. Karthak's men have found out that he was last seen entering Sorti Tu.
Between Tarmir and Vellum - Lost contact with an Important Parcel.
Near Markum - Investigate the Sign of Increased Activity. Three days ago, Karthak's men saw an hubub around a merchant's caravan. 

I'm penning my thoughts on the report. Something in Multum is poisoning the animals. We also know that something is getting rid of the dead bodies of the animals, and they are acting strangely, including the wolves, bears and even the rabbits. However, Dave has assured us that regular forest creatures will not harm those who are sympathetic to the forest. At the same time, we came to know of some possessed animals near the goblin camp. This does not seem like a good area for us to check out. At Sorti Tu, Nirmil has gone missing. We know that the Kingdom of Sahia is sympathetic to Dave's people, so this looks like something that we could look into. A parcel has got lost between Tarmir and Vellum, we definitely do not want to go there because of Lana. Markum sounds interesting, and is close to our original destination, but the best lead so far seems to be Sorti Tu, away from anyone who might know us as troublemakers.

No comments: